There seem to be motion and gesture elements in the UI, but we weren't able to get them to function reliably, and using them never surfaces any sort of guide or instructional prompt. It's fast and convenient, and we never want to enter 25 characters using the on-screen keyboard again.Īfter spending time with the system, it's clear the interface and Kinect are deeply linked. Our favorite addition by far, though, is the ability to skip entering codes for pre-order bonuses, DLC or other game downloads by scanning QR codes with Kinect. But we're not confident that it will remain as easy or as fast to navigate once there are more than the couple of dozen launch titles available. The Xbox One's store is much faster than the version found on the Xbox 360, featuring large game art and recommendations that are currently based on your Xbox 360 game history. The newly renamed Xbox Store may have a similar problem. Our experience with the console thus far suggests that it will be needed - like the PS4, the game and app library is listed horizontally, though there are two rows of icons, at least. Pinning is great, but it seems like a stopgap measure while Microsoft figures out some more intuitive form of library management. Lots of options are buried behind a press of the Xbox One controller's Menu button - like uninstalling games, for example, or pinning a game or app. The most immediate shortcoming of the Xbox One's UI is transparency. It's a small but valuable improvement from the Xbox 360 controller. While the controller's micro USB port won't charge a pair of rechargeable AA batteries - that will have to be done separately, just like the Xbox 360's controller - it will disable the controller's proprietary wireless connection in favor of the direct wired connection. We haven't been able to fully deplete a charge on our controllers in a week and a half of constant play. By default, it uses standard AA batteries - while the rechargeable AA battery users on staff adapted quickly, others were nonplussed that there wasn't a rechargeable option in the box.īut you won't spend a lot of time worrying about batteries. The Xbox One controller features a more recessed space for the battery, as opposed to the outward bump found on the back of the Xbox 360's controller. ![]() When compared to moving the "Black" and "White" buttons on the original Xbox controller to the shoulders on Xbox 360, this modification seems superfluous at best and a detriment at worst. The new bumpers split opinions at Polygon - some editors feel they're more difficult to click than the 360's shoulder buttons. Not all the changes are home runs, though. And despite its familiar elements and concepts, the Xbox One still manages a genuine sense of wonder, all without losing sight of the strong gaming foundation the Xbox was built on. While the Xbox 360 was upgraded, the Xbox One was developed in parallel, but as a beginning, not an end. This is what Microsoft has been working toward all these years, effectively showing its next-generation hand as early as 2008. So when examining the Xbox One, it may seem familiar. Despite its investment in entertainment, the Xbox 360 was always a video game console.īut there was a sense that the Xbox 360's greater aspirations as a mainstream portal for entertainment were restrained by hardware created before our current age of streaming video, tablets and smartphones. The Xbox Live Arcade program made games like Castle Crashers, Braid and Limbo into household names. Between first-party exclusives like Halo, third-party console exclusives like Left 4 Dead and timed exclusives like The Elder Scrolls 4: Oblivion, the Xbox 360 never wanted for games. That focus on entertainment never diminished the Xbox 360's gaming bona fides, however. In 2010, the first iteration of Kinect and the platform’s voice and gesture controls redefined the 360 once again. In 2008, the "New Xbox Experience" delivered an entirely new interface, customizable player Avatars, eight-player party chat and Netflix streaming, a first for video game consoles. Over that eight-year span, the Xbox 360 underwent radical transformations. ![]() ![]() It’s so different, in fact, that it helps to think of the company’s new Xbox One as an evolution, not of the original Xbox 360 but of the one that exists today. The Xbox 360 that exists in 2013 bears little resemblance to the console that Microsoft launched in 2005.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |